1/19/2024 0 Comments Alien hominid downloadThe numbers represented below are MINIMUM -> MAXIMUM damage per bullet. When the alien pulls the trigger, each bullet will be assigned damage within the given spread of numbers randomly. Release date: November 13th 2023 (North America) / November 14th 2023 (Europe, Japan).Aliens are great climbers (and flyers!), but repeatedly needing to get to the tops of tall buildings could be especially rough on new invaders. Objective objects (fishbowls, ice cream, etc.) now have a greater chance of spawning lower in the level. The overall number of enemies should look less like a flood and more like a… slightly smaller flood. Now, we’ve tweaked the solo experience as well. Previously, we lowered the number of enemies that spawned per player. Hunterbot attacks should still be spooky, but are now a bit more satisfying to dodge. Speed, range, and follow time on the Hunterbot’s projectiles have been slightly reduced, but their homing has been increased. Lozenge Man Attackĭamage per-bullet output lowered for Lozenge Man, whose main job is supposed to be more “slowing aliens down” and less “mowing aliens down like he’s holding four blasters at once.” 7. Installball’s Megaflight ability now tracks players better – “Injustice rains from above!” Stationary tantrums hurt less, because stationary tantrums shouldn’t hurt that much. They don’t know how to use them as effectively as you! 5. Agency Mini-Mech Attackĭamage per-bullet output is lowered when Agents are operating the Mini-Mech. Grunts are massacring invaders, and still will, though their damage per-bullet output has been lowered, along with a longer time to reach maximum velocity for more of a “tell.” 4. In later Danger Levels, enemies won’t fire bullets with as much boosted velocity as before, meaning the cloud of green death will approach you a bit slower and give you a better chance to dodge! 3. We’ve tuned the Agency’s scaling to work differently. This weapon now takes 0.3 seconds longer to reach ultra-white-hot-melting on targets. The aliens have observed us and increased the discoverable alien head pool with November-esque cosmetics! Balance Pass 1. When you defeat a boss at their HQ, you can now select from a wider initial pool of Mutations, increasing randomness and making playthroughs more curious! 4. There will be more deliberate pathways in the generated mission maps, making it more common to have hard choices! Uh oh! Overall Danger-Per-Level added per block has been lowered to compensate for the longer pathways that can appear. What’s that you say? You like making more meaningful decisions in your invasion paths? We have great news for you, then! You’ll keep all progress made on your already hard-earned achievements, of course! 2.
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